Everlost Isle logo

oOo... What a mysterious page that just appeared here. Everlost Isle is a survival game I've been working on, largely inspired by other games like Terraria, Stardew Valley, and partially Don't Starve. At time of writing it's been over two years since I started development, from January 2021. Prior to 2023's mob refactoring, the core gameplay was pretty much complete; there were 3 bosses fully implemented (Nenene, Heides, and Shivera) and the remaining planned bosses were spawnable, so you could technically complete the game, though they only had the default chaser AI. At the moment I'm working on re-implementing all the mobs with a more modular, reusable system so I don't have to copy-paste code whenever I want mobs to behave the same, or recompile every time I edit one number. The idea (for now at least) is that the bosses will slowly progress into more bullet-hell style fights the further into the game you go, some of them might even be stationary targets. It's built with MonoGame, and the music I'm currently using is from opengameart.org and a free music pack by Muchkin Music, released under CC BY. I might post some extra information about gameplay, characters, story, etc later on, and make a proper announcement on Twitter once I have a demo/early version ready for release on itch.io. Also, suggestions are welcome, send them to me! (Social links are at the bottom of the page) I can't guarantee they'll make it in, obviously, but I'll definitely make an effort to consider them. Anyway, here, have some screenshots and such. Some may be a little outdated. If you want to see what I'm up to, there's a Trello board here.

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