name: school dayz (or something) zombies = ideas zombie types- walking fast quad flying spitting broken cars interactive environments hiding or breaking bins punch objects to get stuff throw enemies use things as they are picked up, store second items maybe? button combo attacks special moves per-character max 3 chars bosses and mid-level bosses environment hazards, pits, broken bridges with cars to jump on upgrades (per-character?) throwing items/objects dodgable enemies that go across the screen (motorbikes, etc) sub-levels, accessed by certain items? different size health pickups horde/stealth mechanic sublevel and 2-layer surface environments npcs to save or they turn into zombies too? player stat screen at the ending of levels comic effect pop-up bubbles for stats at end of level intro something infects single chara in hallway, class is let out and infection rate is a timer to escape car alarms autoscroll on roofs via chasing horde when still for too long = areas school town building roof = optimisations change group format from (167 chars): { pos=200,24 type={ subtype,x,y subtype,x,y subtype,x,y subtype,x,y } type2={ subtype2,x,y subtype2,x,y } } to something like (82 chars): { pos=200,24 type,subtype|x:y,x:y,x:y,x:y type2,subtype2|x:y,x:y } done "\^d" print delay for area intro text (over static screen?) jump and flying kick todo: to test: